Beginning Game with Unity
Programming Artificial Intelligence with C#
In this book, you will learn what Artificial Intelligence is and how to build
an intelligent agent.
We will cover the fundamentals of game AI programming starting
from creating the fundamentals of linear algebra, moving to pathfinding
and search algorithms to create agents that can navigate into complex 3D
worlds, and finally landing in the world of behavior programming to build
fun and interesting NPCs.
Let’s take a closer look to what each chapter is going to cover
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